The Time Machine Project- Emulating Historical Computers with Rust
A beginner's guide to building a simple 8-bit computer emulator, exploring the basics of system programming and computer architecture with a touch of nostalgia.
Introduction
Welcome aboard, time travelers! Today, we're not just learning Rust; we're resurrecting the ghosts of computing past. We'll build an emulator for a simple, hypothetical 8-bit computer, which we'll call "Nostalgi-8". This journey will teach us about CPU design, memory handling, and how we can make Rust dance to the oldies.
Step 1: Setting Up Your Development Environment
Before we start, make sure you have Rust installed:
rustup update
cargo --version
Step 2: Designing Our Nostalgi-8
Nostalgi-8 Specs:
- 8-bit CPU
- 256 bytes of RAM
- Simple instruction set (LOAD, STORE, ADD, JUMP, HALT)
Step 3: Structuring the Emulator
Let's define our emulator structure:
struct Nostalgi8 {
memory: [u8; 256],
registers: [u8; 2], // A and B
pc: u8, // Program Counter
running: bool,
}
impl Nostalgi8 {
fn new() -> Self {
Nostalgi8 {
memory: [0; 256],
registers: [0; 2],
pc: 0,
running: false,
}
}
fn load_program(&mut self, program: &[u8]) {
self.memory[..program.len()].copy_from_slice(program);
self.pc = 0;
}
fn step(&mut self) {
if !self.running { return; }
// Fetch, decode, and execute instruction
// Implementation will be in the next steps
}
}
Step 4: Instruction Set Implementation
Now, let's implement some basic instructions:
impl Nostalgi8 {
// ... previous methods ...
fn execute(&mut self, opcode: u8) {
match opcode {
0x00 => self.running = false, // HALT
0x01 => { // LOAD A, [addr]
let addr = self.memory[self.pc as usize + 1];
self.registers[0] = self.memory[addr as usize];
self.pc += 2;
},
0x02 => { // STORE [addr], A
let addr = self.memory[self.pc as usize + 1];
self.memory[addr as usize] = self.registers[0];
self.pc += 2;
},
0x03 => { // ADD A, B
self.registers[0] = self.registers[0].wrapping_add(self.registers[1]);
self.pc += 1;
},
0x04 => { // JUMP addr
self.pc = self.memory[self.pc as usize + 1];
},
_ => println!("Unknown opcode: {:X}", opcode),
}
}
fn step(&mut self) {
if !self.running { return; }
let opcode = self.memory[self.pc as usize];
self.execute(opcode);
}
}
Step 5: The Main Loop
Create a main function to run our emulator:
fn main() {
let mut machine = Nostalgi8::new();
let program = vec![0x01, 0x00, // LOAD A, [0]
0x04, 0x03, // JUMP 3
0x03, // ADD A, B (this will be skipped initially)
0x00]; // HALT
machine.load_program(&program);
machine.running = true;
while machine.running {
machine.step();
println!("A: {}, B: {}, PC: {}", machine.registers[0], machine.registers[1], machine.pc);
}
}
Step 6: Debugging and Logging
Add some debugging features:
impl Nostalgi8 {
// ... previous code ...
fn debug(&self) {
println!("PC: {}, Registers: A={} B={}, Mem[0]: {}",
self.pc,
self.registers[0],
self.registers[1],
self.memory[0]);
}
}
Step 7: Extending and Experimenting
- Add More Instructions: Expand the instruction set. Maybe add a SUB, MULT, or even a simple I/O instruction to simulate input/output.
- Error Handling: Implement proper error handling for invalid memory access or unknown opcodes.
- UI: Create a simple GUI or CLI to interact with your emulator.
Conclusion
You've now built a basic emulator in Rust! This project isn't just about nostalgia; it's a deep dive into how computers work at a fundamental level.
Further Reading:
- Rust documentation for in-depth language features.
- Books on computer architecture like "But How Do It Know?" by J. Clark Scott.
Remember, every emulator starts with a single step (or instruction). Happy coding, and may your journey through time be bug-free!
This guide provides a framework. You'd need to flesh out each part, add error checking, possibly expand the instruction set, and maybe even include how to handle input/output for a complete emulator tutorial. The code provided here is basic and serves as a starting point for beginners.